Skirmish II is open — and it stays open. A couple of small, clearly labeled ads help pay for the servers and keep development going. They never cover the game and never pop up. Thanks for being here!

Skirmish II emblem — a wooden shield with crossed swords and a small tower

SKIRMISH II

A little empire, right in your browser.

A real-time strategy game inspired by the classics — built from scratch, in the open. No install, no account, and it runs on any computer, even an old one. Send-a-link multiplayer is coming.

The chess of the 21st century — mechanics that don't need to change. They need to run forever.

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Ads pay for the servers — thanks for being here.
Ads pay for the servers & keep Skirmish II open.

Play the test build

This is the live M4 test build — a working economy, construction, combat, and now the full command shell: queued orders, rally points, control groups and idle keys, just like your hands remember. Send villagers to gather wood, berries, gold and stone, train more at the Town Center, then build: Houses raise your population room, Farms grow food your villagers harvest. Your Scout Cavalry rides with the village from the start; sheep, boars and deer roam the map, and a Barracks trains Militia and Archers to hunt and defend. The villager is already our own original art; the landscape still uses clearly-marked placeholder test art while our own sprites replace it, piece by piece. The game opens fullscreen, on its own page.

Test build · M6 — ages, technologies, drop-off camps + Feudal buildings Skirmish II — a little village of workers, trees and a town center, in original art
How to play: click a villager to select it, then right-click a tree, bush, gold or stone to gather — or the ground to move. Train villagers at the Town Center, but training stalls at the population cap: build Houses (+5 room, 25 wood), Farms (175 food, 60 wood) and a Barracks (175 wood) from the build menu. Right-click an animal to hunt it; build the Barracks to train Militia and Archers. Pan with WASD / arrow keys or right-mouse drag; zoom with the mouse wheel; Esc pauses.

Why Skirmish II

Big strategy games want new hardware, a huge download and a store account. Skirmish II is the opposite: a complete little RTS that lives in a browser tab — for anyone, on any machine.

Same game, every machine

The simulation is pure Rust with fixed-point math: same seed, same commands, same result — on every computer. That is what makes fair multiplayer and replays possible.

Runs on anything

One build for every computer. Only the visuals scale to your machine — the simulation never does — so an old laptop and a gaming rig play on even terms.

Original & clean-room

Every sprite and every line of code is made for Skirmish II, from scratch. Inspired by the classics — never copied from them.

Built in the open

The source is on GitHub and the game grows in public, milestone by milestone. Play it, read the code, follow along — or fork it.

Roadmap

Small milestones, shipped one at a time. The economy, construction, combat and the full input shell are playable today — a scripted opponent is next.

M0Deterministic sim core — done
M1Movement & pathfinding — done
M2Economy loop — done
M2.5Construction — houses, farms, population — done, playable now
M3Combat — Scout, hunting, Barracks, Militia & Archers — done, playable now
M4Input shell — control groups, queued orders, rally points — done, playable now
LaterMultiplayer lobby — send a link, play a friend